Where are all the Diablo 4 dungeon locations? Dungeons are instanced, partially procedurally-generated areas full of monsters to kill and small puzzles to solve as you work your way to the boss. They’re a great way to earn XP, grab some shiny new loot, and earn some game-changing Aspects for your class.
You can run any dungeon in Diablo 4 once you find them (except Capstone dungeons), but you should probably research which the best D4 Aspects are for the class you’re playing and prioritize the dungeons that reward the best Aspects for the best builds. If you’re not sure what that means don’t worry, we’ve done the hard part for you. Here’s a list of every dungeon in Diablo 4 – and the reward for completing it.
Fractured Peaks Dungeon locations
Here is every dungeon in Fractured Peaks, and its Aspect reward:
1: Mercy’s Reach
- Blood Seeker’s Aspect (Necromancer) – Blood Lance deals 15% increased damage to its primary target per lanced enemy.
2: Caldera Gate
- Eluding Aspect (Any class) – Becoming injured while crowd-controlled grants you unstoppable for four seconds.
3: Nostrava Deepwood
- Flesh-Rending Aspect (Necromancer) – After decompose spawns a corpse, gain ten essence.
4: Derelict Lodge
- Aspect of Explosive Verve (Rogue) – Your grenade skills count as trap skills. Whenever you arm a trap or drop a grenade, you gain 10% movement speed for three seconds.
5: Cultist refuge
- Flamewalker’s Aspect (Sorcerer) – Coming into contact with your firewall grants you 15% movement speed for four seconds.
6: Tormented Ruins
- Aspect of the Unsatiated (Druid) – After killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.
7: Lost Archives
- Aspect of the Protector (any class) – Damaging an elite enemy grants you a limited damage barrier for ten seconds. This effect can only happen once every 30 seconds.
8: Defiled Catacomb
- Aspect of Tempering Blows (Barbarian) – After swapping weapons six times, gain fortify.
9: Forbidden City
- Nighthowler’s Aspect (Druid) – Blood Howl increases critical strike chance by 5%. In addition, Blood Howl also affects nearby companions and players for three seconds.
10: Kor Dragan Barracks
- Aspect of Anemia (Barbarian) – Direct damage against bleeding enemies has a chance to stun them for two seconds.
11: Light’s Watch
- Aspect of Conflagration (Sorcerer) – While channeling Incinerate, your burning damage is increased.
12: Maulwood
- Slaking Aspect (Barbarian) – You have a chance to gain 20 fury when Rend deals direct damage to at least one bleeding enemy.
13: Forsaken Quarry
- Aspect of Encircling Blades (Rogue) – Flurry damages enemies in a circle around you and deals increased damage.
14: Black Asylum
- Aspect of Torment (Necromancer) – Critical strikes with bone skills increased your essence regeneration for a short period of time.
15: Immortal Emanation
- Mangled Aspect (Druid) – When you are struck as a Werebear you have a chance to gain one spirit.
16: Hallowed Ossuary
- Aspect of Unrelenting Fury (Barbarian) – Killing an enemy with a core skill refunds 10% of its base fury cost. Can only happen once per skill cast.
17: Anica’s Claim
- Stormclaw’s Aspect (Druid) – Critical strikes with shred deal 20% of the damage dealt as lightning damage to the target and surrounding enemies.
18: Hoarfrost’s Demise
- Blood-bathed Aspect (Necromancer) – Blood Surge’s nova echoes again after a short delay, dealing 60% less damage.
19: Rimescar Cavern
- Aspect of Plunging Darkness (Necromancer) – Bone Prison spawns a pool of blight that deals damage over six seconds.
20: Dead Man’s Dredge
- Aspect of Piercing Cold (Sorcerer) – Ice Shards piece enemies, dealing less damage per subsequent enemy hit.
21: Kor Valar Ramparts
- Blast-Trapper’s Aspect (Rogue) – Lucky Hit; dealing direct damage to enemies affected by Trap skills has up to a 30% chance of making them vulnerable.
22: Zenith
- Recharging Aspect (Sorcerer) – Each time Chain Lightning bounces off you, gain mana.
23: Sanguine Chapel
- Energizing Aspect (Rogue) – Damaging an elite enemy with a basic skill generates energy.
Scosglen dungeon locations
Here are all of the dungeons in Scosglen and their Aspects:
Eastern Scosglen:
1. Whispering Pines
- Blood Seeker’s Aspect (Necromancer) – Blood Lance deals 15% increased damage to its primary target per lanced enemy.
2. Jalal’s Vigil
- Bladedancer’s Aspect (Rogue) – Twisting Blades orbit for a short time after they return to you, dealing 10% of the damage per hit; can increase up to 20% based on the distance.
3. Feral’s Den
- Aspect of Quicksand (Druid) – Earth skills slow enemies hit by 25% for five seconds.
4. Twisted Hollow
- Shadowslicer Aspect (Rogue) – When you cast Dash, a Shadow Clone is spawned at your location; the clone also casts Dash, dealing 25% of the base damage.
5. Hive
- Aspect of Swelling Curse (Necromancer) – Bone Spirit deals increased damage based on the distance traveled, up to 15%.
6. Mariner’s Refuge
- Overcharged Aspect (Druid) – Lucky Hit; up to a 10% chance when dealing lightning damage to overload the target for three seconds; any direct damage you deal causes them to pulse and hit surrounding enemies.
7. Aldurwood
- Aspect of Reanimation (Necromancer) – Your Skeletons gain increased damage while alive; up to 20% after 10 seconds.
8. Maddux Watch
- Charged Aspect (Sorcerer) – +10% movement speed for four seconds when you collect Crackling Energy.
9. Garan Hold
- Aspect of the Dire Whirlwind (Barbarian) – +5% Whirlwind critical chance for every second that it’s channeled, up to 20%.
10. Oldstones
- Edgemaster’s Aspect (General) – Skills deal up to 10% increased damage based on your available primary resource when cast; maximum benefit (10%) when you have full primary resource.
11. Luban’s Rest
- Cheat’s Aspect (Rogue) – Take 15% less damage from crowd-controlled enemies; gain +15% movement speed for two seconds whenever a crowd-controlled enemy deals direct damage.
12. Vault of the Forsaken
- Requiem Aspect (Necromancer) – +3 maximum essence per active minion.
13. Domhainne Tunnels
- Aspect of Efficiency (Sorcerer) – Casting a basic skill reduces the cost of your next core skill by 10%.
14. Sarat’s Lair
- Snowveiled Aspect (Sorcerer) – Casting Ice Armor makes you unstoppable for two seconds.
15. Penitent Cairns
- Death Wish Aspect (Barbarian) – Gain X Thorns while Berserking.
16. Raethwind Wilds
- Aspect of Inner Calm (General) – Deal 5% increased damage for each second while you’re standing still; up to 30%.
17. Sunken Ruins
- Aspect of Ancestral Force (Barbarian) – Hammer of the Ancients quakes outward, dealing a percentage of its damage to enemies.
18. Stockades
- Crashstone Aspect (Druid) – Earth skills deal +40% more damage to crowd-controlled enemies.
19. Demon’s Wake
- Aspect of Uncanny Treachery (Rogue) – Dealing direct damage to a dazed enemy with an Agility skill grants Stealth for four seconds; breaking Stealth with an attack grants +15% control impaired duration reduction for four seconds.
20. Broken Bulwark
- Ghostwalker Aspect (General) – While unstoppable and for four seconds thereafter, gain +10% movement speed and the ability to move freely through enemies.
Northern Scosglen:
21. Flooded Depths
- Aspect of the Empowering Reaper (Necromancer) – Critical strikes from Sever have a 10% chance to spawn a pool of Blight that deals 20% bonus damage; can only happen once every three seconds.
22. Calibel’s Mine
- Aspect of the Relentless Armsmaster (Barbarian) – +20% fury generation while all damage bonuses from the Walking Arsenal passive are active.
23. Howling Warren
- Aspect of Arrow Storms (Rogue) – Lucky Hit; your Marksman skills have up to a 10% chance to create an Arrow Storm at the target location, dealing X damage over three seconds; you can have up to five active Arrow Storms.
24. Wretched Delve
- Aspect of Static Cling (Sorcerer) – Charged Bolts have a 15% chance to be attracted to enemies; Charged Bolts last 300% longer.
25. Underroot
- Aspect of the Expectant (General) – Attacking enemies with your basic skill increases the damage of your core skill by 5%, up to 30%.
Dry Steppes
Here is every dungeon and its Aspect in Dry Steppes:
1. Seaside Descent
- Aspect of Retaliation (Druid) – Core skills deal up to 20% increased damage based on your amount of Fortify.
2. Dark Ravine
- Aspect of Might (General) – Basic skills grant 20% damage reduction for two seconds.
3. Path of the Blind
- Aspect of Bursting Bones (Necromancer) – When a segment of Bone Prison is destroyed or expires, it deals X damage in an area around itself.
4. Carrion Fields
- Aspect of the Iron Warrior (Barbarian) – Iron Skin grants unstoppable and 10% damage reduction.
5. Komdor Temple
- Aspect of the Bounding Conduit (Sorcerer) – +20% movement speed for three seconds after casting Teleport.
6. Forgotten Depths
- Aspect of Biting Cold (Sorcerer) – When you freeze an enemy, there’s a 25% chance that they become vulnerable for three seconds.
7. Charnel House
- Aspect of Perpetual Stomping (Barbarian) – Damaging an enemy with Kick or Ground Stomp resets the cooldown of Leap.
8. Onyx Hold
- Storm Swell Aspect (Sorcerer) – +11% increased damage to vulnerable enemies while you have a Barrier.
9. Bloodsoaked Crag
- Shepherd’s Aspect (Druid) – Core skills deal +6% damage per active companion.
10. Sealed Archives
- Aspect of Mending Stone (Druid) – +6 seconds to the duration of Earthen Bulwark; killing an enemy with an Earth skill replenishes X amount of your Earthen Bulwark’s Barrier effect.
11. Mournfield
- Aspect of Berserk Ripping (Barbarian) – Whenever you deal direct damage while Berserking, inflict 20% of the base damage as additional bleeding damage over five seconds.
12. Champion’s Demise
- Aspect of the Umbral (General) – Restore +1 of your primary resource whenever you crowd-control an enemy.
13. Grinning Labyrinth
- Aspect of the Calm Breeze (Druid) – Lucky Hit; Wind Shear has up to a 5% chance to restore your spirit.
14. Ancient’s Lament
- Aspect of Volatile Shadows (Rogue) – When a Dark Shroud shadow would be removed, you trigger an explosion around yourself that deals X Shadow damage.
15. Guulrahn Canals
- Trickster’s Aspect (Rogue) – Caltrops also throw an exploding cluster of Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.
16. Gullrahn Slums
- Splintering Aspect (Necromancer) – Bone Spear’s primary attack causes enemies hit beyond the first to become vulnerable for 1.5 seconds; Bone Shards from Bone Spear deal 50% bonus damage to vulnerable enemies and pierce them.
17. Buried Halls
- Rapid Aspect (General) – Basic skills gain +15% attack speed.
18. Shifting City
- Ravenous Aspect (Rogue) – +50% energy regeneration for four seconds after killing a vulnerable enemy.
19. Pallid Delve
- Elementalist’s Aspect (Sorcerer) – Core or mastery skills cast above 100 mana have a 20% critical strike chance.
20. Whispering Vault
- Aspect of Unstable Imbuements (Rogue) – When casting an Imbuement skill, you trigger an Imbued explosion around yourself; applies the Imbuement effects and deals X damage around an area.
21. Betrayer’s Row
- Aspect of Potent Blood (Necromancer) – While at full life, Blood Orbs grant +10 essence.
Kehjistan dungeon locations
Here is every dungeon and its Aspect in Kehjistan:
Northern Kehjistan:
1. Tome of the Saints
- Incendiary Aspect (Sorcerer) – Lucky Hit; Burning damage has an up to 5% chance to restore +10 mana.
2. Sepulcher of the Forsworn
- Hulking Aspect (Necromancer) – Your Golem has a 1% chance to reduce its active cooldown by two seconds, and a 1% chance to spawn a corpse each time it damages an enemy with its normal attack.
3. Sunken Library
- Aspect of Control (Sorcerer) – Deal +30% more damage to immobilized, stunned, or frozen enemies.
4. Shivta Ruins
- Wind Striker Aspect (General) – Critical strikes grant +8% movement speed for one second, up to six seconds.
5. Collapsed Vault
- Aspect of Cyclonic Force (Druid) – Cyclone Armor also grants physical damage reduction; Cyclone Armor is also applied to all nearby allies.
6. Inferno
- Vengeful Aspect (Rogue) – Lucky Hit; making an enemy vulnerable has up to a 30% chance to grant +3% increased critical hit rate for three seconds, up to 9%.
7. Sirocco Caverns
- Aspect of Echoing Fury (Barbarian) – Shout skills grant +2 fury per second while active.
8. Abandoned Mineworks
- Aspect of Retribution (General) – Distant enemies have an 8% chance to be stunned for two seconds when they hit you; deal 20% increased damage to stunned enemies.
9. Halls of the Damned
- Aspect of Disobedience (General) – Gain +0.25% increased armor for four seconds when you deal any type of damage; stacks up to 25%.
10. Fading Echo
- Skinwalker’s Aspect (Druid) – Gain X life when you use a Shapeshifting skill that changes your form; if you are at full life, gain the same amount as Fortify instead.
Southern Kehjistan:
11. Heretics Asylum
- Veteran Brawler’s Aspect (Barbarian) – Each time a core skill deals direct damage to an enemy, your next Charge or Leap deals +15% increased damage, up to 225%.
12. Forgotten Ruins
- Iron Blood Aspect (Barbarian) – Gain 2% damage reduction for each nearby bleeding enemy; up to 10% maximum.
13. Corrupted Grotto
- Aspect of Grasping Veins (Necromancer) – Gain +10% critical strike chance for six seconds when you cast Corpse Tendrils; deal +30% bonus damage to enemies affected by Corpse Tendrils.
14. Uldur’s Cave
- Aspect of the Damned (Necromancer) – Deal +30% increased Shadow damage to enemies afflicted by Decrepify and Iron Maiden.
15. Hakan’s Refuge
- Relentless Berserker’s Aspect (Barbarian) – Lucky Hit; damaging an enemy with a core skill has up to a 22% chance to extend the duration of Berserking by one second; this duration is doubled if you land a critical strike with your core skill.
16. Putrid Aquifer
- Aspect of the Unwavering (Sorcerer) – Taking direct damage has a 2% chance to reset the cooldown of your defensive skills.
17. Prison of Caldeum
- Opportunist’s Aspect (Rogue) – When you break Stealth with an attack, drop a cluster of exploding Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.
18. Conclave
- Aspect of the Changeling’s Debt (Druid) – Damaging a poisoned enemy with a Werebear skill instantly deals 120% of the poisoning damage and consumes the effect.
19. Yshari Sanctum
- Needleflare Aspect (General) – Grants a 20% chance for Thorns damage to also affect all enemies around you.
20. Crusaders’ Cathedral
- Stormshifter’s Aspect (Druid) – When Hurricane is active, gain +2 ranks to your Shapeshifting skills.
21. Deserted Underpass
- Torturous Aspect (Necromancer) – Enemies afflicted by Iron Maiden have a 15% chance to be stunned for one second whenever they deal direct damage.
Hawezar Dungeon Locations
Here is every dungeon and its Aspect in Hawezar:
Northern Hawezar:
1. Light’s Refuge
- Aspect of Bul-Kathos (Barbarian) – Leap creates an Earthquake that deals X physical damage over four seconds; while standing in an Earthquake, you gain +5% damage reduction.
2. Heathen’s Keep
- Aspect of Numbing Wrath (Barbarian) – Each point of fury generated while at maximum fury grants +3 Fortify.
3. Oblivion
- Aspect of Shared Misery (Rogue) – Lucky Hit; when you hit a crowd-controlled enemy, there is up to a 30% chance for that crowd-control effect to spread to other unaffected hostiles.
4. Fetid Mausoleum
- Snowguard’s Aspect (Sorcerer)- While within your own Blizzard, you take 10% less damage.
Southern Hawezar:
5. Earthen Wound
- Aspect of Singed Extremities (Sorcerer) – After immobilize wears off, enemies are slowed by 25% for four seconds.
6. Lost Keep
- Aspect of Bul-Kathos (Barbarian) – Leap creates an Earthquake that deals X physical damage over four seconds; while standing in an Earthquake, you gain +5% damage reduction.
7. Bastion of Faith
- Trickshot Aspect (Rogue) – Whenever Penetrating Shot damages an enemy, two additional arrows split off to either side; these arrows deal 10% of Penetrating Shot’s damage and do not split.
8. Endless Gates
- Aspect of the Rampaging Werebeast (Druid) – The duration of Grizzly Rage is increased by X seconds; critical strikes while Grizzly Rage is active increase your critical strike damage by 10% for the duration.
9. Blind Burrows
- Aspect of the Tempest (Druid) – Hurricane damage is increased by 7% each second while it’s active.
10. Ruins of Eridu
- Sacrificial Aspect (Necromancer) – Sacrifice bonuses are increased by 15%.
11. Maugan’s Works
- Earthstriker’s Aspect (Barbarian) – After swapping weapons 10 times, your next attack will Overpower and deal 30% increased Overpower damage.
12. Akkhan’s Grasp
- Blighted Aspect (Necromancer) – Deal 50% increased damage for six seconds after the Shadowblight key passive damages enemies 10 times.
13. Steadfast Barracks
- Vigorous Aspect (Druid) – Gain 10% damage reduction while Shapeshifted into a Werewolf.
14. Iron Hold
- Fastblood Aspect (Necromancer) – Blood Orbs reduce your ultimate skill cooldown by 0.5 seconds.
15. Shadowed Plunge
- Aspect of Branching Volleys (Rogue) – The arrows from Barrage have a 15% chance to split into two more arrows when they ricochet.
16. Leviathan’s Maw
- Aspect of Siphoned Victuals (Rogue) – Lucky Hit; damaging a vulnerable enemy with a core skill has up to a 10% chance to drop a Healing Potion.
17. Witchwater
- Prodigy’s Aspect (Sorcerer) – Using a cooldown restores 15 mana.
18. Serpent’s Lair
- Aspect of Three Curses (Sorcerer) – Meteor deals +33% increased critical damage against healthy targets.
19. Ghoa Ruins
- Enshrouding Aspect (Rogue) – Gain a free Dark Shroud shadow every three seconds when standing still; each Dark Shroud shadow grants +2% increased damage reduction.
20. Faceless Shrine
- Unyielding Commander’s Aspect (Necromancer) – While Army of the Dead is active, your minions gain +70% attack speed and take 90% reduced damage.
21. Haunted Refuge
- Brawler’s Aspect (Barbarian) – Enemies damaged by Kick or Charge will explode if they are killed within the next two seconds, dealing X damage to surrounding hostiles.
22. Ancient Reservoir
- Aspect of Ancestral Echoes (Barbarian) – Lucky Hit; damaging enemies with Leap, Upheaval, or Whirlwind has up to a 40% chance to summon an Ancient to perform the same skill; can only happen once every five seconds.
23. Belfry Zakara
- Aspect of the Ursine Horror (Druid) – Pulverize becomes an Earth skill; after casting Pulverize, tectonic spikes continue to deal X damage over two seconds.
Now you know all the Diablo 4 dungeon locations across Sanctuary, check which Aspects your character needs and get after it. Check out our best Diablo 4 Rogue build to take your enemies unaware, or if you’re into a more direct approach, our Diablo 4 Barbarian build is perfect for smashing your way out of any situation.